Profile
I'm a 27 year old CG production artist from a small town called Helsingborg, located in south Sweden.
I've been in the CG industry for seven years, starting with advertising at Segerfalk Media. While i was there i found my passion for game content after producing levels for Splash Damage's "Enemy Territory" in my spare time. After studying 3D at a school called PSQ, i got an internship at Avalanche in Stockholm. Having completed my education i moved to Amsterdam to work on "Killzone2" for Guerrilla Games. Though being a great place, i got a very interesting offer to work for Capcom, through Grin in Stockholm, designing mechs and vehicles for the game "Bionic Commando". When my work on Bionic Commando was finished i helped starting up Grin's Göteborg studio as a lead environment artist. After Grin's unfortunate fate i decided to move to Tokyo in Japan to live with my wife, study Japanese and at the same time work as a freelance 3D artist.
I'm dedicated, reliable, productive and social. I know how to streamline a production and how to make those interesting concepts work in a game engine. My seven years in the industry has taught me how important it is not only to be good at modeling and texturing but also the importance of lighting, atmospherics and design. Presentation is everything.
I've been in the CG industry for seven years, starting with advertising at Segerfalk Media. While i was there i found my passion for game content after producing levels for Splash Damage's "Enemy Territory" in my spare time. After studying 3D at a school called PSQ, i got an internship at Avalanche in Stockholm. Having completed my education i moved to Amsterdam to work on "Killzone2" for Guerrilla Games. Though being a great place, i got a very interesting offer to work for Capcom, through Grin in Stockholm, designing mechs and vehicles for the game "Bionic Commando". When my work on Bionic Commando was finished i helped starting up Grin's Göteborg studio as a lead environment artist. After Grin's unfortunate fate i decided to move to Tokyo in Japan to live with my wife, study Japanese and at the same time work as a freelance 3D artist.
I'm dedicated, reliable, productive and social. I know how to streamline a production and how to make those interesting concepts work in a game engine. My seven years in the industry has taught me how important it is not only to be good at modeling and texturing but also the importance of lighting, atmospherics and design. Presentation is everything.
Experience
Freelancer
August 2009 – Present (2 years)
Lead artist at Grin
2007 – August 2009 (2 years)
“Thomas was an excellent colleague and lead artist. He always gave good and constructive feedback and I learned a lot from this. Thomas was very easy to work with and I felt very comfortable and assured to come to him with my problems. Thomas is a very talented and complete as a artist with great range and excellent eye for detail.”
- Olov Jacobsen
Senior Vehicle Artist at Grin
March 2007 – March 2008 (1 year 1 month)
Artist at Guerrilla Games
March 2006 – March 2007 (1 year 1 month)
“Thomas is a fun person to work with. He is extremely passionate with what he does at work. The biggest impression that Thomas left in me was his eye for colour and attention to detail. I'm pretty sure he will go far in his career, plus he is probably the friendliest human on earth.” - Dominic Qwek
Intern Artist at Avalanche Studios
September 2005 – November 2005 (3 months)
“Working with Thomas is always a delight, the kind of dedication and social skills that he brings is fenomenal.
It was a genuine joy to watch Thomas grow as an artist during his internship.” - Vidar Rapp
Junior designer at SegerfalkX
September 2003 – August 2004 (1 year)
“Thomas is a hard working and skilled person, always adding creativity and happiness to people around him. It was a pleasure having him here.” - Fredrik Segerfalk
August 2009 – Present (2 years)
- Producing graphic content and illustrations for games etc.
Lead artist at Grin
2007 – August 2009 (2 years)
- Terminator salvation
- Wanted 2
- Bionic Commando Rearmed 2
“Thomas was an excellent colleague and lead artist. He always gave good and constructive feedback and I learned a lot from this. Thomas was very easy to work with and I felt very comfortable and assured to come to him with my problems. Thomas is a very talented and complete as a artist with great range and excellent eye for detail.”
- Olov Jacobsen
Senior Vehicle Artist at Grin
March 2007 – March 2008 (1 year 1 month)
- Bionic Commando
Artist at Guerrilla Games
March 2006 – March 2007 (1 year 1 month)
- Killzone 2
“Thomas is a fun person to work with. He is extremely passionate with what he does at work. The biggest impression that Thomas left in me was his eye for colour and attention to detail. I'm pretty sure he will go far in his career, plus he is probably the friendliest human on earth.” - Dominic Qwek
Intern Artist at Avalanche Studios
September 2005 – November 2005 (3 months)
- Just Cause 1 and 2
“Working with Thomas is always a delight, the kind of dedication and social skills that he brings is fenomenal.
It was a genuine joy to watch Thomas grow as an artist during his internship.” - Vidar Rapp
Junior designer at SegerfalkX
September 2003 – August 2004 (1 year)
- Post production, rendering and compositing.
- The Enemy Territory level "Secret Weapon" that is still being used in Clan Base finals.
“Thomas is a hard working and skilled person, always adding creativity and happiness to people around him. It was a pleasure having him here.” - Fredrik Segerfalk
Education
Yoshida Nihongo Gakuin
2009-2010 (1 year)
Play Ground Squad
2004-2006 (2 years)
Rönnowska Skolan
2000-2003 (3 years)
2009-2010 (1 year)
- Japanese language education.
Play Ground Squad
2004-2006 (2 years)
- 3D game artist education.
Rönnowska Skolan
2000-2003 (3 years)
- Multimedia and design.